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COMPLETE FILMOGRAPHY WITH SYNOPSIS
Visual Effects (feature film)
There are heroes--there are superheroes--and then there''s Hancock. With great power comes great responsibility--everyone knows that--everyone, that is, but Hancock. Edgy, conflicted, sarcastic, and misunderstood, Hancock''s well-intentioned heroics might get the job done and save countless lives, but always seem to leave jaw-dropping damage in their wake. The public has finally had enough--as grateful as they are to have their local hero, the good citizens of Los Angeles are wondering what they ever did to deserve this guy. Hancock isn''t the kind of man who cares what other people think--until the day that he saves the life of PR executive Ray Embrey, and the sardonic superhero begins to realize that he may have a vulnerable side after all. Facing that will be Hancock''s greatest challenge yet--and a task that may prove impossible as Ray''s wife, Mary, insists that he''s a lost cause.
Twelve-year-old DJ Walters has too much time on his hands and has taken it into his head that there''s something weird about old man Nebbercracker''s house across the street. Things keep disappearing into the dilapidated structure: basketballs, tricycles, toys and pets. Come to think of it, whatever happened to Mrs. Nebbercracker? It''s the day before Halloween and DJ and his candy-friendly pal Chowder have a run-in with Mr. Nebbercracker after their basketball wanders onto his lawn and is mysteriously swept into the house. When the house tries to swallow their new friend Jenny and no one believes the frightened trio''s claims that the house is up to no good, it''s up to them to investigate. They turn for his advice to the only person on the planet who might even remotely understand what''s going on, the wise one they call Skull, a 20-something slacker pizza chef and master of the arcade machine who once played a video game for four days straight on one singly quarter, a gallon of chocolate milk and an adult diaper. Skull tells them the only way to stop the house from gulping down everything in sight is by striking at its heart, which the kids figure out must be the perpetually-fueled furnace in the basement. They come up with what seems to be a foolproof plan--a vacuum cleaner disguised as a human dummy filled with cold medicine. The kids offer up their bait to the house, figuring that once it''s asleep, they can sneak in and put out the furnace with their squirt guns. Their little plan goes awry, though, and when the house starts chasing them down the street, they must join forces to once again make the neighborhood safe for trick-or-treaters.
In the 21st century, information is the ultimate commodity. In a world where cyberspace is a workaday reality and outlaw hackers thrive, the most valuable information must sometimes be transported by mnemonic couriers--professionals like Johnny who offer the ultimate in security and confidentiality. Johnny contracts to deliver priceless data for a pair of scientists, defectors from Pharmkom, the world''s third largest corporation. The massive upload is too much for the mnemonic implant embedded in Johnny''s brain. With no idea of what he''s carrying, Johnny must find the secret access-codes that allow him to download the information--or die. But data-overload isn''t the only thing threatening his life. The Yakuza, the world''s most powerful crime-syndicate, are working for Pharmakom. Takahashi, the Yakuza sector chief, distrusts his own men; he secretly hires the ruthless bounty hunter known as Street Preacher and orders him to bring in Johnny''s head--cryogenically preserved.
Film Production - Main (feature film)
A group of guinea pigs trained by the government to work in espionage, armed with the latest high-tech spy equipment, soon discover that the fate of the world is in their paws. Tapped for the G-Force are guinea pigs Darwin the squad leader determined to succeed at all costs; Blaster, an outrageous w
Misc. Crew (feature film)
Deadshot, Harley Quinn, Captain Boomerang, Killer Croc and other armed super-villains unite to battle a mysterious and powerful entity, while the diabolical Joker launches an evil agenda of his own.
The Angels--Natalie, Dylan, and Alex--prepare to strike without warning as they go undercover to retrieve two missing silver bands. These are no ordinary rings. They contain valuable encrypted information that reveal the new identities of every person in the Federal Witness Protection Program. When witnesses start turning up dead, only the Angels, using their expertise as masters of disguise, espionage and martial arts can stop the perpetrator, a mysterious "fallen" Angel. Aided by their trusty colleague, Jimmy Bosley, the Angels'' adventure begins at a remote Mongolian outpost and ends only after Dylan is forced to face a dark secret from her past--a secret that puts the lives of her two best friends in danger.
Two years have passed since we last visited the Little family and much has changed. Stuart has blossomed and settled nicely into his new life. He goes to school (in his very own car), is very handy when it comes to building model airplanes and is proud of the fact he made the soccer team. He loves having a big brother, George and new baby sister, Martha with whom he can play. Even Snowbell, the curmudgeonly cat with an attitude, has warmed up to Stuart in his own way. All is well in the Little world, but even so, Stuart yearns for a friend of his own--someone like him. Driving home from school, Stuart hears a loud squawk and suddenly an injured bird falls out of the sky, landing in the passenger seat of his car. When she regains consciousness, the mysterious bird introduces herself as Margalo. Frightened, she tells Stuart she is being threatened by Falcon, a feared crime lord who terrorizes all creatures living Manhattan. When Stuart learns the Margalo doesn''t have a place to live he insists she stay with the Littles. Mr. and Mrs. Little immediately accept Margalo and, much to Snowbell''s chagrin, welcome her to stay as long as she wants. It''s obvious for all to see that Stuart has a crush on the charming and beguiling bird who promises him adventure... but Margalo is hiding a dark secret and is not what she appears to be. When she mysteriously vanishes, the unlikely duo of Stuart and Snowbell set out on long journey to find her unlock the mystery. The furry duo has no idea where they are headed--all Stuart knows is he has to find Falcon''s lair and get Margalo back.
For Sarah, moving to Los Angeles is just another chance to be an outsider. She is all alone among the tightly-knit student body of St. Benedict''s Academy... until she meets three young women who also have found themselves banished to the outermost reaches of high school''s inevitable pecking order. Nancy, Bonnie and Rochelle will never fit in with the "in" crowd. They barely fit in with each other. But together with Sarah, their outer and inner lives are about to change in ways they never suspected. They are about to learn that being an outsider has its own kind of power. They are about to learn "The Craft."
Film Production - Main (special)
A special in which celebrities with no prior experience perform circus feats.
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