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COMPLETE FILMOGRAPHY WITH SYNOPSIS
Animation (feature film)
In the age-old battle between cats and dogs, one crazed feline has taken things a paw too far. Kitty Galore, formerly an agent for cat spy organization MEOWS, has gone rogue and hatched a diabolical plan to not only bring her canine enemies to heel, but take down her former kitty comrades and make t
When one of his former colleagues is murdered, the outlawed but no less determined masked vigilante Rorschach sets out to uncover a plot to kill and discredit all past and present superheroes. As he reconnects with his former crime-fighting legion--a disbanded group of retired superheroes, only one
Twelve-year-old DJ Walters has too much time on his hands and has taken it into his head that there''s something weird about old man Nebbercracker''s house across the street. Things keep disappearing into the dilapidated structure: basketballs, tricycles, toys and pets. Come to think of it, whatever happened to Mrs. Nebbercracker? It''s the day before Halloween and DJ and his candy-friendly pal Chowder have a run-in with Mr. Nebbercracker after their basketball wanders onto his lawn and is mysteriously swept into the house. When the house tries to swallow their new friend Jenny and no one believes the frightened trio''s claims that the house is up to no good, it''s up to them to investigate. They turn for his advice to the only person on the planet who might even remotely understand what''s going on, the wise one they call Skull, a 20-something slacker pizza chef and master of the arcade machine who once played a video game for four days straight on one singly quarter, a gallon of chocolate milk and an adult diaper. Skull tells them the only way to stop the house from gulping down everything in sight is by striking at its heart, which the kids figure out must be the perpetually-fueled furnace in the basement. They come up with what seems to be a foolproof plan--a vacuum cleaner disguised as a human dummy filled with cold medicine. The kids offer up their bait to the house, figuring that once it''s asleep, they can sneak in and put out the furnace with their squirt guns. Their little plan goes awry, though, and when the house starts chasing them down the street, they must join forces to once again make the neighborhood safe for trick-or-treaters.
Four young adventurers playing hide-and-seek in the country home of an old professor stumble upon an enchanted wardrobe that will take them places they never dreamed. Stepping through the wardrobe door, they are whisked out of World War II London into the spectacular parallel universe known as Narni
A young boy lies awake in his room one snowy Christmas Eve, excited and alert. Breathing silently. Hardly moving. Waiting. He''s listening for a sound he''s afraid that he might never hear--the ringing bells of Santa''s sleigh. The time is five minutes to midnight. Suddenly, the boy is startled by a thunderous roar. Clearing the mist from his window he sees the most amazing sight--a gleaming black train rumbles to a stop right in front of his house, the steam from its powerful engine hissing through the night sky and the softly falling snowflakes. The boy rushes outside, clad only in his pajamas and slippers, and is met by the train''s conductor who seems to be waiting just for him. "Well, are you coming?" the conductor inquires. "Where?" the boy asks. "Why, to the North Pole--of course. This is the Polar Express!" What unfolds is an an adventure which follows a doubting young boy, who takes an extraordinary train ride to the North Pole; during this ride, he embarks on a journey of self-discovery which shows him that the wonder of life never fades for those who believe.
In this second chapter of the "Matrix" trilogy, Neo assumes greater command of his extraordinary powers as Zion falls under siege to the Machine Army. Only a matter of hours separates the last human enclave on Earth from 250,000 Sentinels programmed to destroy mankind. But the citizens of Zion, emboldened by Morpheus'' conviction that the One will fulfill the Oracle''s Prophecy and end the war with the Machines, rest all manner of hope and expectation on Neo, who finds himself stalled by disturbing visions as he searches for a course of action. Strengthened by their love for each other and their belief in themselves, Neo and Trinity choose to return to the Matrix with Morpheus and unleash their arsenal of extraordinary skills and weaponry against the systematic forces of repression and exploitation. But there exist powerful figures within the Matrix who refute the artifice of choice, evading the responsibility it brings as they feed on the emotional truths of others. Meanwhile, there are exiles like Agent Smith, whose inexorable connection to Neo compels him to disobey the system that has called for his deletion. Driven by the humanity he once despised, Smith will consume everything in his path on his quest for revenge. On his treacherous journey toward further insight into the construct of the Matrix and his pivotal role in the fate of mankind, Neo will confront greater resistance, an even greater truth and a more impossible choice than he ever imagined. At the confluence of love and truth, faith and knowledge, purpose and reason, Neo must follow the course he has chosen.
The year is 2065 and Earth is under siege. A meteor has crashed onto the planet, unleashing millions of alien creatures which roam the Earth. Decimating field and city alike, these predators are threatening to extinguish all life on the planet. The survivors of the initial onslaught have retreated t
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